The rooms you can actually play in, and what you are worth in each.
A KR does not change when the level does. What it means changes. The same number reads against the legend for each of fourteen levels: rungs at or below are open routes where he is a real contributor, the rung above is a reach. This is a composite guard at KR 82.
Same 82 at every rung. The number is not moved to flatter a level; it tells you what an 82 is in each room. That is the difference between a ranking and a placement.
Illustrative read on the real KLVN level-legend structure (one KR read against 14 level legends). Demonstration figures.
Two programs at the same level can be opposite destinations for the same player, because their systems demand different things. System fit is scored against every known system, and the real programs whose scheme actually uses him are pulled from the Global Database.
Same player, same level, three real programs, a forty-seven-point swing in fit. A list of schools that want him cannot tell him this, because it reads the logo, not the system.
Illustrative read on the real system-fit structure. Real programs are populated from the Global Database in the product; demonstration figures shown here.
Every route lands on real teams that fit, with a real read on what he would be worth on arrival. The space is laid out and each route priced; the player chooses.
Four routes, each landing on real teams, each with a value on arrival. That is a plan, not a list of who called.
Illustrative read on the real pathways structure (stay, move up, go pro, go overseas, each fit-matched to real teams). Demonstration figures.
One KR read against every level turns a list of who wants you into a map of where you can play.
Placement turns one number into a set of real destinations with real value on arrival.