The same Team KR re-run with a player added, cut, or moved, and the delta is the answer.
The whole Team KR re-runs with the player in, and the change is the answer, which is why the best available player is rarely the best move. The composite KaNeXT Ballers board, ranked by Team KR delta, not by rating.
The 90 adds almost nothing: the team already has elite shooting, so a great shooter only duplicates a strength. The 84 adds the most, because he fills the one thing the roster cannot do. The board is sorted by delta, and the delta does not follow the rating.
Demo Team KR read re-run with illustrative composite candidates. Demonstration deltas.
The Team Intelligence read already found the one thing this roster cannot do. Two candidates, one a bigger name, and the gap decides which is worth more.
Six points of rating separate them, and the lower one is worth almost eight times more to this team. Sign the 90 for a better highlight reel; sign the 84 for a better team. Only a move scored against the gap can tell them apart.
Illustrative read on the real gap-fit delta structure, scored against the demo team's coverage soft spot. Composite candidates, demonstration figures.
The roster limit is full and the budget is finite, so a real add is a trade: someone comes off, the money moves, and the whole team re-prices. Nothing commits until you say so.
The add is worth +3.1 alone, but the cut costs a little back, so the true team gain is +2.5, under the limit, inside budget, closing a fragility flag. That is the honest number: what the whole move does after everything it costs.
Illustrative read on the real add-cut-reprice structure (roster limit, budget, Team KR delta, fragility). Demonstration figures.
Do not build the best collection of players, build the team with the highest delta.
Re-run the team you trust with every move, and rank by the delta.