KPG and KTG on the KR scale, reading process over result as the honesty check.
The engine values each event in run-expectancy and win-probability terms, then splits the result from the process: the actual RE24 read against the expected contribution from quality of contact, the exit velocity, the launch angle, and the expected outcome of each batted ball. A game of hard-hit outs grades well; a game of lucky bloops grades modestly.
He went 0 for 4 and graded a 68, because two of the four outs were barrels and all four balls were struck hard. The grade reads the process the box score buried, and it surfaces the luck gap instead of letting the hit column tell the story. A hard-hit out grades well; a bloop grades modestly. The grade reads the swing, not the scorer.
Illustrative engine read on the real hitter KPG (each event in RE24 and WPA terms, the result split from the process by quality of contact, the luck gap surfaced). Composite hitter, demonstration figures; parameters are v0 calibration targets.
The pitcher KPG reads his actual runs against what he controlled: strikeouts, walks, and quality of contact allowed, the stuff and command, the DIPS split at the game level. A pitcher betrayed by his defense or a bandbox is not graded for the runs they gave up, and one bailed out by a great defense is read for what he actually did.
Five earned runs on the line, but eight strikeouts, one walk, and soft contact underneath, with two runs on a defensive misplay and one on a bandbox removed. On what he controlled it is about a two-run start, and the KPG grades that, not the scoreboard. The DIPS split at the game level: graded for the arm, not for the glove behind it or the wall behind that.
Illustrative engine read on the real pitcher KPG (actual runs against the DIPS-controlled events, defense and park removed, matchup-resolved). Composite starter, demonstration figures; parameters are v0 calibration targets.
KTG grades the team's single game on the Team KR scale, built from the same RE24-and-WPA foundation. The honesty check is the point: a run of KPG and KTG grades that diverges from the standing KR is the signal the Pipeline re-evaluates on. The game grade is the form read that tests the durable rating, never the thing that replaces it.
KTG puts the team's game on the Team KR scale, and a run of soft grades below the standing 84.0 is exactly the divergence the Pipeline is built to weigh, without ever letting one game or one week overwrite the rating. The two-way player is graded twice and never blended, because averaging would hide the very thing that makes him rare. The game grade is the honest check on the standing number, never the replacement.
Illustrative engine read on the real KTG and the honesty check (the single-game team grade on the Team KR scale, the form-trend divergence as the Pipeline's re-evaluation signal, the two-way player graded twice and never averaged). Composite club, demonstration figures; parameters are v0 calibration targets.
A game grade reads process over result and feeds the form trend, never replacing the standing number.
Game Grades put a single game on the KR and Team KR scales, reading process over result and the DIPS split, matchup-resolved and confidence-carried, feeding the form trend without ever overwriting the durable number.