KPG and KTG grade one game on the KR and Team KR scales, built on expected points, reading the process and never overwriting the rating.
A composite receiver, one game. His durable rating is a fact from Player Intelligence. His KPG is a single-game grade on the same KR scale, and it never touches the rating.
A KPG is single-phase and weightless, and a handful-of-snaps grade is a lead, not a fact, read against the position's workload. The grade is a game spoken in the rating's units, with its confidence attached.
Illustrative on the real KPG pipeline (the expected-points base action value, the quality interaction, the role and scheme context, the supporting-cast and game-state adjustment, the snap-count credibility, the level normalization, the football confidence tiers, the KVision upgrade). Composite player, demonstration figures.
A composite team, one game. KTG grades how well it played, not only whether it won, on the same Team KR scale, rolled up across the three phases the Team KR weights.
The phase split shows where the game was won and lost, and the decomposition is the diagnose-before-optimize output at the team-game level. KTG measures the game the team actually played.
Illustrative on the real KTG components (result versus the simulation's expectation, efficiency margin by phase, control factors with the turnover luck split, context stakes), the three-phase roll-up, the process-over-result flags, the lite-mode fallback. Composite team and game, demonstration figures.
A single KPG is high-variance and widely banded, so a loud game never moves the durable number. A run of them, converging, does, and only by triggering the pipeline, never by editing the rating directly.
The grades wire into the rest of the system as its game-level evidence: the development engine reads the trend, Game and Week Ops reads the KPGs against the plan, and a rising trend on a cost-controlled player is surplus forming. Each grade carries the confidence of its games. The rating stays the durable claim, and the grades are the running check.
Illustrative on the real cross-references (the KR-versus-KPG-trend honesty check and re-evaluation trigger, the single-game-versus-season convergence, the KTG-versus-KPG consistency check, the downstream wiring). Composite player and team, demonstration figures.
One game is a high-variance sample, so a run of honest grades, not any single loud one, moves the durable number.
Game Grades reads a single game on the KR and Team KR scales, on expected points, process over result, with its confidence attached, and never overwrites the durable rating, it flags it.